Dear Diary,
I am excited, I am motivated, and I think this idea might be cool, now if I could just figure out how actually make something happen where the player touches the screen!
There is something magical about an idea that is alive and working. I find the struggle to learn how to write code to be both incredibly frustrating mostly, with moments of pure elation and reward when an obstacle is overcome. The clarity that comes when you realize the solution that is going to work, you execute it, try and run your game and get an error!
Prototyping for me is trying to take one very small goal and researching, reading, watching tutorials, researching some more, coding, failing, coding, another tutorial, borrow a snippet of code, gain a better understanding, search for those new keywords, read more forums, type more code, ah-ha!
But once I found the solution to one problem there is always another one. Luckily there are so many problems to solve, if one stumps me for too long, I can research and solve a different one.
For the Prototype I focused on one goal which was to touch the screen and make the ball fly away from where you touch. The game was called Bounce Game. But I wanted it to have a more clever title. I called it:
A Rolling Stone.
I published it to the Android Market and to Kongregate. And then I shared the start of my little dream.
I am excited, I am motivated, and I think this idea might be cool, now if I could just figure out how actually make something happen where the player touches the screen!
There is something magical about an idea that is alive and working. I find the struggle to learn how to write code to be both incredibly frustrating mostly, with moments of pure elation and reward when an obstacle is overcome. The clarity that comes when you realize the solution that is going to work, you execute it, try and run your game and get an error!
Prototyping for me is trying to take one very small goal and researching, reading, watching tutorials, researching some more, coding, failing, coding, another tutorial, borrow a snippet of code, gain a better understanding, search for those new keywords, read more forums, type more code, ah-ha!
But once I found the solution to one problem there is always another one. Luckily there are so many problems to solve, if one stumps me for too long, I can research and solve a different one.
For the Prototype I focused on one goal which was to touch the screen and make the ball fly away from where you touch. The game was called Bounce Game. But I wanted it to have a more clever title. I called it:
A Rolling Stone.
I published it to the Android Market and to Kongregate. And then I shared the start of my little dream.